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<h1>CodeMirror 2: Clojure mode</h1>

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  ; Conway's Game of Life, based on the work of:
  ;; Laurent Petit https://gist.github.com/1200343
  ;; Christophe Grand http://clj-me.cgrand.net/2011/08/19/conways-game-of-life

  (ns ^{:doc "Conway's Game of Life."}
  game-of-life)

  ;; Core game of life's algorithm functions

  (defn neighbours
  "Given a cell's coordinates, returns the coordinates of its neighbours."
  [[x y]]
  (for [dx [-1 0 1] dy (if (zero? dx) [-1 1] [-1 0 1])]
  [(+ dx x) (+ dy y)]))

  (defn step
  "Given a set of living cells, computes the new set of living cells."
  [cells]
  (set (for [[cell n] (frequencies (mapcat neighbours cells))
  :when (or (= n 3) (and (= n 2) (cells cell)))]
  cell)))

  ;; Utility methods for displaying game on a text terminal

  (defn print-board
  "Prints a board on *out*, representing a step in the game."
  [board w h]
  (doseq [x (range (inc w)) y (range (inc h))]
  (if (= y 0) (print "\n"))
  (print (if (board [x y]) "[X]" " . "))))

  (defn display-grids
  "Prints a squence of boards on *out*, representing several steps."
  [grids w h]
  (doseq [board grids]
  (print-board board w h)
  (print "\n")))

  ;; Launches an example board

  (def
  ^{:doc "board represents the initial set of living cells"}
  board #{[2 1] [2 2] [2 3]})

  (display-grids (take 3 (iterate step board)) 5 5) </textarea></form>
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<p><strong>MIME types defined:</strong> <code>text/x-clojure</code>.</p>

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